Posts Tagged ‘Game’

EitaroSoft Exhibits at Asia’s Largest Game Show “ChinaJoy2011″ Demonstrating “GALAXY FRONTIER” and “LASPRE” at …

Sunday, July 17th, 2011


EitaroSoft Exhibits at Asia’s Largest Game Show “ChinaJoy2011″ Demonstrating “GALAXY FRONTIER” and “LASPRE” at …
EitaroSoft, Inc. announced on July 14 that the company will exhibit at the Asia’s largest game show “ChinaJoy2011″ held from July 28 to July 31 in Shanghai. EitaroSoft considers this event as a great chance to demonstrate its smartphone version of two original titles called “GALAXY FRONTIER for Android “, which has currently kept the first place in “the most downloaded application” ranking in …

Read more on PR Newswire via Yahoo! Finance

Mobile game giant paid over $50 mil for McKinney gaming group

Wednesday, July 13th, 2011


Mobile game giant paid over $50 mil for McKinney gaming group
MCKINNEY – Just a few years ago, Newtoy founders Paul and David Bettner of McKinney were just a couple of library and coffee house regulars building iPhone applications that would make them giants in McKinney’s emerging technology market and across the Apple iPhone’s ever growing app store.

Read more on McKinney Courier-Gazette

Facebook and Apple Absent at the E3 Video Game Expo

Wednesday, June 15th, 2011


Facebook and Apple Absent at the E3 Video Game Expo
Apple and Facebook weren’t at the Electronic Entertainment Expo even though they offer the game platforms enjoying the most explosive growth in the industry.

Read more on New York Times

Phantom Probes Android Game Is Top 10 App

Friday, June 10th, 2011


Phantom Probes Android Game Is Top 10 App
Entertailion LLC today announced that its physics-based game for Android, Phantom Probes, made the “Top 10 Android Apps of the Week” on Android-Apps.com. (PRWeb June 09, 2011) Read the full story at http://www.prweb.com/releases/2011/6/prweb8545512.htm

Read more on PRWeb

iPhone Game Review: Forget-Me-Not

Tuesday, May 17th, 2011


iPhone Game Review: Forget-Me-Not
iPhone Game Review: Forget-Me-NotReviewed by Tim HarveyBelieve it or not, Forget-Me-Not by Nyarlu Labs isn’t the first game on iOS to combine Pac-Man type gameplay with heavy roguelike elements, but it is the first one to make such a …

Read more on PDA Buyer’s Guide

Zynga buys iPhone game engine development team

Tuesday, May 10th, 2011


Zynga buys iPhone game engine development team
NEW YORK (Reuters) – Zynga Inc is hiring two key developers of cocos2d, a popular game engine that powers top grossing iPhone apps such as “Tap Pet Hotel” and “Tap Zoo” in a move that will help the social games company boost its presence on smartphone and tablets.

Read more on Reuters

Immigrant-smuggling game rejected by Apple

Monday, May 2nd, 2011


Immigrant-smuggling game rejected by Apple
An iPhone game that allows users to drive a truck full of immigrants through the desert while trying to prevent them from getting thrown out of the vehicle has been rejected by Apple Inc., the software’s developer announced Thursday.

Read more on AP via Yahoo! Finance

Apple Rejects Immigrant ‘Smuggle Truck’ Game

Friday, April 29th, 2011


Apple Rejects Immigrant ‘Smuggle Truck’ Game
Apple has rejected a game that requires players to smuggle immigrants across the border in a pick-up truck.

Read more on PC Magazine

New iPhone Game: The Relic Hacks Its Way to the iTunes App Store

Friday, April 22nd, 2011


New iPhone Game: The Relic Hacks Its Way to the iTunes App Store
Clickgamer has released a top down hack and slash game, The Relic for the iPhone, iPod touch and iPad. The game mixes modern gameplay and relentless arcade action with classic top down visuals. Here is more info on this …

Read more on PDA Buyer’s Guide

Burn The Rope iPhone game

Wednesday, April 13th, 2011


The name implies that Burn the Rope is gunning for the same folks that freaked for Cut the Rope last year, but with the exception of starring a few miles of string, this is a very different puzzle game. You must torch lengths of rope across 80 stages. When you tap the screen, the fire begins. You must then rotate your iDevice so the flame always has an upward path. If the fire meets a hard right angle or the end of a segment of rope, it goes out in just a few seconds. The need to keep the flame alive by tilting your iPhone around makes Burn the Rope decidedly more complex than Cut the Rope. Timing is everything, especially when your reach puzzles with flammable shapes composed of several lengths of rope. Splitting the flame and keeping multiple fires going is not easy; in fact, it can prove rather frustrating because the amount of rope you burn determines the medal you get for the stage. You will fail and fail often, especially when Burn the Rope introduces colored string segments that can only be burned when your flame is the same hue. (You change the color of your fire by burning colorful ants. Incinerating a blue ant, for example, turns your flame blue.) Of course, complicating Burn the Rope means it’s a much bigger challenge than Cut the Rope, too, which answers some criticism of that breakout hit. You will not breeze through Burn the Rope in a day or two unless you dedicate several hours to it and have no problem accepting a lot of bronze medals. Even more challenge